Defines a surface variable. You can create a GDL object parameter from this variable in the node settings dialog.
Outputs
Name |
Type |
Description |
Variable |
Surface |
The resulting variable. |
Relevant topics
Bump (Cineware Surface Channel)
The settings on this page enable you to simulate bumps.
Note: In contrast, the Displacement channel uses “real” bumps. (See Displacement (Cineware Surface Channel).)
A surface has a uniform brightness. However, if you use a bump map for the same surface, the program ...
Override Surfaces With Surface Painter
For a model element, the surface setting depends on its Building Material, which includes a surface.
See Building Materials.
You can override ...
Color (Cineware Surface Channel)
The settings on this page define the basic color of the surface.
Defining Color and Brightness Values
Many surface channels contain (apparently identical) color selection options. Once a color has been defined it can be brightened or darkened using the Brightness slider.
Click the Color ...