Cineware Surface Channels

Surfaces for the Cineware engine consist of a set of channels, listed on the left side of the dialog box. Each channel represents one surface property (e.g. Luminance, Fog, Environment, Normal, Alpha, Glow, Transparency, Specular, Displacement).

https://helpcenter.graphisoft.com/wp-content/uploads/archicad-24-reference-guide/131_cinerendersurfaces/SurfaceSettingsCinema00312.png 

Many surfaces can be simulated using just a few channels. So don’t be intimidated by the numerous channels and their wide range of parameters. Generally speaking, all everyday surfaces can be created using just a handful of these channels.

Color (Cineware Surface Channel)

Surface color

Diffusion (Cineware Surface Channel)

Irregularities in surface color (works by brightening and darkening the color channel)

Luminance (Cineware Surface Channel)

Luminescent color (light-independent color)

Transparency (Cineware Surface Channel)

Transparency (including refraction index)

Reflectance (Cineware Surface Channel)

Ability to reflect other objects. Also controls Specular and Color effects.

Environment (Cineware Surface Channel)

Environment reflection (simulates reflection)

Fog (Cineware Surface Channel)

Fog effect

Bump (Cineware Surface Channel)

Virtual bumps on a surface

Normal (Cineware Surface Channel)

Virtual surface irregularity that is lit realistically

Alpha (Cineware Surface Channel)

Localized texture invisibility

Glow (Cineware Surface Channel)

Glow Halo around an object

Displacement (Cineware Surface Channel)

Realistic bumps on a surface

Grass (Cineware Surface Channel)

Create realistic-looking grass as a surface

Illumination (Cineware Surface Channel)

Use the Illumination channel in Surfaces to enable or disable the generation and reception of Global Illumination (GI) to and from this surface, and to control the strength of the caustics effects.

  • Was this Helpful ?
  • YesNo
Relevant topics
CineRender Surface Channels
Surface Settings for the CineRender engine consist of a set of channels, listed on the left side of the dialog box. Each channel represents one ...
Bump (Cineware Surface Channel)
The settings on this page enable you to simulate bumps. Note: In contrast, the Displacement channel uses “real” bumps. (See Displacement (Cineware Surface Channel).) A surface has a uniform brightness. However, if you use a bump map for the same surface, the program ...