Creates an extruded shape based on a profile attribute. The base polygon of the extrude will be aligned to the origin regardless of the profile's original position.
Inputs
Name |
Type |
Description |
Visible |
Boolean |
Defines if the model is visible or not. |
Pen |
Pen |
Pen color of the edges. |
Surface |
Surface |
Surface color of the polygons. |
Transformation |
Transformation |
Transformation of the shape. |
Profile |
Profile |
The profile to use. |
Height |
Number |
Height of the extrusion. |
End Surface |
Surface |
Top and bottom surface of the shape. |
Outputs
Name |
Type |
Description |
Shape |
Shape |
The resulting shape. |
X Size |
Number |
X size of the profile's default bounding box. |
Y Size |
Number |
Y size of the profile's default bounding box. |
Relevant topics
Profile Origin in Profile Editor Window
The Origin shown in the Profile Editor window is a significant reference point.
You cannot move the Profile Origin, but you can move the profile ...
Extrude Curtain Wall from a Slanted Input Plane
In the 3D Window, you can define any input plane.
See Curtain Wall Input Plane in 3D Window.
Consider the following model in 3D:
...
Extruded Shell with Freely Defined Profile
Use this method to define the Shell profile with a polyline, then extrude it perpendicularly to the editing plane. Two examples are shown here.
...