Creates a sphere.
Inputs
Name |
Type |
Description |
Visible |
Boolean |
Defines if the model is visible or not. |
Pen |
Pen |
Pen color of the edges. |
Surface |
Surface |
Surface color of the polygons. |
Transformation |
Transformation |
Transformation of the shape. |
Radius |
Number |
The radius of the sphere. |
Outputs
Name |
Type |
Description |
Shape |
Shape |
The resulting shape. |
Relevant topics
Sketch Shaders (Cineware Surfaces)
Four Sketch shaders are available: Art, Cel, Hatch and Spots.
•The Art shader uses a sphere to calculate the lighting and shading of a given object. Uniform shading can be achieved by varying the surface and color of the sphere.
•The Cel shader combines Manga and Anime ...
Displacement (Cineware Surface Channel)
Displacement is similar to Bump, the difference being that here the object is actually (not just apparently) deformed. This difference is best seen at object edges.
In this object: the left half of the sphere uses bump mapping, while the right half uses displacement mapping. (See also ...
Sketch Shaders (CineRender Surfaces)
Four Sketch shaders are available: Art, Cel, Hatch and Spots.
•The Art shader uses a sphere to calculate the lighting and shading ...