Search results for: cinerender


https://helpcenter.graphisoft.com/wp-content/uploads/ac22_help/132-cinerenderdetailed/ColorMappingInterface-150x150.png

Color Mapping (CineRender Effect)

This effect is available in the Detailed view of PhotoRendering Settings for the CineRender engine. An image rendered with GI (and low ray ...
https://helpcenter.graphisoft.com/wp-content/uploads/ac22_help/132-cinerenderdetailed/CelRenderer-150x150.png

Cel Renderer (CineRender Effect)

This effect is available in the Detailed view of PhotoRendering Settings for the CineRender engine. Using this post effect, you can render ...
https://helpcenter.graphisoft.com/wp-content/uploads/ac22_help/131-cinerendersurfaces/LoadLayerShader-150x150.png

Textures (CineRender Surfaces)

Most Surface channels enable you to load a texture. Textures add realism to the surface, enabling you to simulate, for example, wood grain. For ...
https://helpcenter.graphisoft.com/wp-content/uploads/ac22_help/131-cinerendersurfaces/SelectColorSurface-150x150.png

Color (CineRender Surface Channel)

The settings on this page define the basic color of the surface. Defining Color and Brightness Values Many surface channels contain ...

Grass (PhotoRendering Option)

These settings are available in the Detailed view of PhotoRendering Settings for the CineRender engine.   Use these controls to define the rendering parameters for the Grass surface in the scene, if the Grass surface channel is being used. See Grass (CineRender Surface Channel). ...

Navigating in the PhotoRendering Settings Palette

To access the full set of CineRender parameters, go to PhotoRendering Settings (CineRender engine) and check the Detailed Settings box.   The appearing dialog box, in compact view, shows only one settings category at a time. Click the tree view button to access a tree view of all the ...
https://helpcenter.graphisoft.com/wp-content/uploads/ac22_help/131-cinerendersurfaces/Bump-150x104.png

Bump (CineRender Surface Channel)

The settings on this page enable you to simulate bumps. Note: In contrast, the Displacement channel uses “real” bumps. (See ...

Displacement (CineRender Surface Channel)

Displacement is similar to Bump, the difference being that here the object is actually (not just apparently) deformed. This difference is best seen at object edges.   In this object: the left half of the sphere uses bump mapping, while the right half uses displacement mapping. (See also ...