Using Layers to Combine Shaders (CineRender Surfaces) The Layer shader lets you load multiple shaders or bitmaps into a surface’s Texture setting, which will then be rendered together. You can ...
Procedural Shaders (CineRender Surfaces) A procedural texture is a computer-generated image created using an algorithm intended to create a realistic representation of natural elements ...
Mix Mode and Mix Strength (CineRender Surfaces) Loaded textures can also interact with defined color values, e.g., to colorize a grayscale image or to affect the brightness of an image or ...
Glow (CineRender Surface Channel) This page enables you to create a soft glow. Glow is a post effect. It will take place only if you also turn on Object Glow in the Rendering ...
Alpha (CineRender Surface Channel) An alpha channel enables you to achieve localized texture invisibility. The alpha channel uses an image to mask out areas of the surface, allowing ...
Normal (CineRender Surface Channel) This surface channel produces a virtual surface irregularity that is lit realistically. This entails technique called Normal Mapping (as ...
Fog (CineRender Surface Channel) These parameters enable you to simulate fog or gas clouds. Objects with such surfaces are translucent, but weaken the light that shines through ...
Transparency (CineRender Surface Channel) Here you can define the transparency, including a refraction index. Use the Color and/or Brightness parameters to set a transparency. Using a ...
Diffusion (CineRender Surface Channel) Use this channel to create irregularities in surface color (it works by brightening and darkening the color channel). Just about any surface can ...
Match Settings with CineRender Surfaces Load Cinema 4D Settings Use this command to import the settings of a specific Cinema4D material from an external file; these settings will be ...