Caustics (CineRender Effect) Caustics are patterns of focused light created on surfaces and within a visible light beam. This effect is available in the Detailed view of ...
Environment: HDRI Sky (CineRender) HDRI Sky is an image which provides a background picture and ambient light source for the rendering. •An HDRI image provides diffuse light ...
Light Adjustments (CineRender) Use three sliders to set the intensity of three different types of light used in the rendering: Sunlight; Lamps; and Illuminating surfaces. Each ...
Using Layers to Combine Shaders (CineRender Surfaces) The Layer shader lets you load multiple shaders or bitmaps into a surface’s Texture setting, which will then be rendered together. You can ...
Glow (CineRender Surface Channel) This page enables you to create a soft glow. Glow is a post effect. It will take place only if you also turn on Object Glow in the Rendering ...
Normal (CineRender Surface Channel) This surface channel produces a virtual surface irregularity that is lit realistically. This entails technique called Normal Mapping (as ...
Fog (CineRender Surface Channel) These parameters enable you to simulate fog or gas clouds. Objects with such surfaces are translucent, but weaken the light that shines through ...
Transparency (CineRender Surface Channel) Here you can define the transparency, including a refraction index. Use the Color and/or Brightness parameters to set a transparency. Using a ...
Diffusion (CineRender Surface Channel) Use this channel to create irregularities in surface color (it works by brightening and darkening the color channel). Just about any surface can ...
Match Settings with CineRender Surfaces Load Cinema 4D Settings Use this command to import the settings of a specific Cinema4D material from an external file; these settings will be ...