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List of Detailed CineRender Settings

The following sections describe the settings available on the Detailed view of the PhotoRendering Settings Palette (for the CineRender engine).   Light Adjustments (CineRender) Shadow Casting (CineRender) Environment: Physical Sky (CineRender) Environment: HDRI Sky (CineRender) ...

CineRender Surface Channels

Surface Settings for the CineRender engine consist of a set of channels, listed on the left side of the dialog box. Each channel represents one surface property (e.g. Luminance, Fog, Environment, Normal, Alpha, Glow, Transparency, Specular, Displacement).   Many surfaces can be ...

CineRender Surface Channels

Surface Settings for the CineRender engine consist of a set of channels, listed on the left side of the dialog box. Each channel represents one ...

CineRender Surface Channels

Surface Settings for the CineRender engine consist of a set of channels, listed on the left side of the dialog box. Each channel represents one ...

CineRender Effects

The following effects (available in the Detailed view of PhotoRendering Settings for the CineRender engine) are for optional use, to enhance your ...

CineRender Effects

The following effects (available in the Detailed view of PhotoRendering Settings for the CineRender engine) are for optional use, to enhance your ...

CineRender Basic Settings

The CineRender engine’s Basic Settings are enough to create a quality rendering for most purposes. By using the Basic Settings interface, you need only set a few types of parameters. The following section describes these Basic Settings. For an overview of the Rendering process, see ...

Additional Effects for Shader Layers/Folders (CineRender Surfaces)

  The list of Effects (available only from a channel’s Layer control) allows you to add various effects to the layers or folders. See Using Layers to Combine Shaders (CineRender Surfaces). Most of these effects are based on other CineRender shaders. For example, the Distort ...

Shader Effects (CineRender Surfaces)

This group of shaders is found in the Shader Effects sub-menu of the Surface channel’s Texture pop-up:   These shaders are listed below with a brief explanation of their parameters. Ambient Occlusion (CineRender Surface Channel) ChanLum, Subsurface Scattering, Backlight ...

Bump (CineRender Surface Channel)

The settings on this page enable you to simulate bumps. Note: In contrast, the Displacement channel uses “real” bumps. (See Displacement (CineRender Surface Channel).) A surface has a uniform brightness. However, if you use a bump map for the same surface, the program ...