Search results for: morph


Basic Morph Editing

When you work with the Morph tool, you will typically place a standard shape, then graphically edit it into its final form. Select the entire ...

Advanced MORPH texturing techniques

You can find the making of the mediterranean house at the end of this article. Texture Mapping If your Morph uses a material that includes a texture, you can control how that texture is displayed on the Morph surfaces. The Texture Mapping definition…
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Basic Morph Editing: Push-Pull

1.Click on the flat face of a Morph. (Multi-select sub-elements to edit them simultaneously.) 2.From the pet palette, choose the Push-Pull ...

Basic Morph Editing: Add Node to Morph

1.Bring up the pet palette on the edge of a selected Morph (or on a selected edge). 2.Use the Add Node command from the pet palette. 3.Move the node (and its connected faces/edges) along the editing plane. Change editing plane if needed. ...

Basic Morph Editing: Move Morph Sub-Element

Use this command to transform the Morph by dragging it by its sub-element(s). 1.Select a sub-element. 2.Use the Drag command from the pet palette. 3.Move the sub-element (and its connected faces/edges) along the editing plane. Change editing plane if needed. ...

Basic Morph Editing: Tube

Use the Tube command to extend any Morph face into a tube, changing directions and planes as many times as you like. 1.Click anywhere on a Morph face. 2.From the pet palette, choose the Tube command. 3.Start drawing the Tube, clicking to place each segment in turn. Note: The first ...

Basic Morph Editing: Add Node to Morph

1.Bring up the pet palette on the edge of a selected Morph (or on a selected edge). 2.Use the Add Node command from the pet palette. 3.Move the node (and its connected faces/edges) along the editing plane. Change editing plane if needed. ...

Basic Morph Editing: Move Morph Sub-Element

Use this command to transform the Morph by dragging it by its sub-element(s). 1.Select a sub-element. 2.Use the Drag command from the pet palette. 3.Move the sub-element (and its connected faces/edges) along the editing plane. Change editing plane if needed. ...