Search results for: morph


Basic Morph Editing: Add

Use the Add command to expand an existing Morph by drawing an additional Morph shape onto it. The result will be a single Morph that behaves as a single element. Note: Alternatively, you can draw a separate Morph onto an existing one, without using the Add command; in this case, the new ...

Basic Morph Editing: Add

Use the Add command to expand an existing Morph by drawing an additional Morph shape onto it. The result will be a single Morph that behaves as a single element. Note: Alternatively, you can draw a separate Morph onto an existing one, without using the Add command; in this case, the new ...

Intersect Morph Faces (Generate Edges within a Morph)

While editing a Morph, its shape may be transformed such that a single face is intersected by other parts of the Morph. At this point, the new (self-)intersection is not yet delimited by any edges. If you henceforth want to treat such intersecting faces separately, use the Design ...

Intersect Morph Faces (Generate Edges within a Morph)

While editing a Morph, its shape may be transformed such that a single face is intersected by other parts of the Morph. At this point, the new (self-)intersection is not yet delimited by any edges. If you henceforth want to treat such intersecting faces separately, use the Design ...

Transforming Morphs: Custom Face Settings

You can apply custom surface and texture mapping settings to one or more Morph faces. Note: By default, the surface applied to all Morph faces derives from the Building Material assigned to the Morph. You can override all Morph faces, using the Override Surface control in the ...

Create Morph from Existing Elements

Convert Selection to Morph(s) Use this command to create multiple Morphs out of selected elements: each selected element will become a separate Morph. 1.In any model window, select the elements to change into Morphs. 2.Use Design > Convert Selection to Morph(s). 3.The selected ...

Transforming Morphs: Custom Face Settings

You can apply custom surface and texture mapping settings to one or more Morph faces. Note: By default, the surface applied to all Morph faces derives from the Building Material assigned to the Morph. You can override all Morph faces, using the Override Surface control in the ...

Create Morph from Existing Elements

Convert Selection to Morph(s) Use this command to create multiple Morphs out of selected elements: each selected element will become a separate Morph. 1.In any model window, select the elements to change into Morphs. 2.Use Design > Convert Selection to Morph(s). 3.The selected ...

Basic Morph Editing: Offset Morph Edge(s)

  1.Select a Morph. 2.From any edge, bring up the Pet Palette and choose “Offset Edge”. 3.Drag the cursor, or choose a different editing plane. The Morph edge, plus its adjoining faces, will move along the chosen editing plane.       4.Click to ...