Surface Settings (CineRender)

Use the Options > Element Attributes > Surfaces command to access the Surface Settings dialog box.
Important: All surfaces are specific to the engine for which they are set up. If you change a surface parameter for one engine, those modifications will not take effect for the same surface parameter if you switch to another engine.
Vary the size of the surface unit with Horizontal Size and Vertical Size parameters.
Adjust the angle of the surface unit (e.g. if it uses a pattern)
Click Lock Proportion to keep these parameters relatively constant.
Enable Random Origin to begin the surface pattern at a random point, rather than starting it at the project origin.
Surface Settings for the CineRender engine can use one or more channels, listed on the left side of the dialog box. Each channel represents one surface property (e.g. Luminance, Fog, Environment, Normal, Alpha, Glow, Transparency, Specular, Displacement).
Most Surface channels enable you to load a texture. Textures add realism to the surface, enabling you to simulate, for example, wood grain.
The specific Texture you choose may be either a shader or an image. Each of the shaders has its own parameters. For a particular Surface channel, you can combine several shaders/textures in a layer, to achieve more realistic effects.