CineRender Basic Settings
Note: All parameters in Basic view are also available in Detailed view. The settings of these parameters are always identical; it doesn’t matter where you set them.
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Rendering Quality: The first pop-up sets Rendering quality. Choose Low, Medium, High or Final (Details). (The quality you set here will have an effect on the antialiasing and Global Illumination processes, which produce better quality but require more render time.)
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Shadows: The second pop-up sets Shadow quality. (Varies depending on whether you are using a Standard or Physical Renderer.)
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Choose None for no Shadows.
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By Light Settings means that the Shadow Casting setting for each individual placed light object (as defined on the Lamp Settings Light Parameters page) will be in effect in this Scene. (See also Shadow Casting.)
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Sun Intensity. Can override the Sun’s intensity setting. The midpoint of the slider at “By Settings”, corresponds to 100 percent: this means that the rendering will use the sun intensity exactly corresponding to the Sun object’s intensity setting. Adjust the slider to increase or decrease the sun intensity relative to this setting.
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Note: If you are using a Physical Sky as your Environment, then this Sun intensity slider affects the sun that is part of that Physical Sky setting. If you are using an HDRI image as your Environment, then this Sun intensity slider affects the ARCHICAD Sun settings.
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Lamp Intensity: Can override the Main Intensity settings (set in Lamp Settings) for all individual lamps placed in the project. The midpoint of the slider, at “By Settings”, corresponds to 100 percent: this means that the rendering will use the lamp intensity exactly corresponding to the intensity set for lamp objects placed in the model.
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See Light Color and Intensity for Lamp Tool Settings.
Note: These Rendering settings consider the settings that affect the 3D window, but the reverse is not true: the 3D Window does not consider what you adjust in Rendering settings. So a lamp that is turned off in the 3D window cannot be turned on in Rendering Settings.
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Illuminating Surfaces: This setting overrides the surface-level Luminance channel.
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Note: All surfaces also have an Illumination channel, which affects Global Illumination. But the Illuminating Surfaces control in Photorendering Settings affects the Luminance only.
Note that applying this effect involves changing all surfaces in the model. Consequently, the entire model must be converted during the preview generation process, which takes time.
To solve this problem, switch to Physical Renderer mode. (In Physical Renderer, Depth of Field works like a camera setting (F-stop). (See also Physical vs. Standard Renderer.)
Note: Time and Location parameters control the Physical Sky and with it, the sun settings.
Use ARCHICAD Sun Position: Checking this box will reset the Time & Location according to the sun location. Use this to fine-tune the weather preset you have chosen to match the conditions at the project location.
Click Select HDRI to select an image which provide a background picture and ambient light source for the rendering.
Note: The intensity of sunlight is determined in the Sun dialog box, but that setting can be overridden (or turned off) in the Light Sources section of the Render settings (Basic) panel. See Light Sources.
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the Camera Tool Settings dialog box, by clicking the Sun... button
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Note: In contrast, the Environment (available with CineRender) is a genuine 3D environment which covers up the background. Thus, if you are using an Environment with CineRender, the Background has no purpose.
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None: This option will give you a non-transparent black-and-white background if you are using the Internal or Sketch Engine.
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Note: With the CineRender Engine, this setting gives you a transparent background. The same effect can be achieved with CineRender Detailed Settings: In the General Options section, enable Generate Alpha Channel.
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Colors: Set the color of the sky and the ground by clicking the respective color-picker fields. During the photorendering process, ARCHICAD will automatically locate the horizon line of the background to correspond with the horizon of the picture.
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In parallel projections, if the bottom of the elements is visible, sky color is used; if not, ground color is used. The 3D Window can also use the colors specified here. If you just need a single-color background, click the Chain icon and set either the Sky Color or the Ground Color.
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Image: Use this option to use an existing picture as the background. Click Browse to load an image from the library.
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Note: You can save the background picture together with your Project. Use the Save As command to save the project in archive format, then check the Include Background Picture checkbox in the dialog box.
Blend Image with model using alpha: This checkbox affects renderings done with the Sketch rendering engine; it produces a blending effect. (An alpha image used as a Background with CineRender will also have this effect.)