Search results for: cinerender texture


List of Detailed CineRender Settings

The following sections describe the settings available on the Detailed view of the PhotoRendering Settings Palette (for the CineRender engine).   Light Adjustments (CineRender) Shadow Casting (CineRender) Environment: Physical Sky (CineRender) Environment: HDRI Sky (CineRender) ...

Shader Effects (CineRender Surfaces)

This group of shaders is found in the Shader Effects sub-menu of the Surface channel’s Texture pop-up:   These shaders are listed below with a brief explanation of their parameters. Ambient Occlusion (CineRender Surface Channel) ChanLum, Subsurface Scattering, Backlight ...

Morph Texture Mapping and Alignment

Texture Mapping If your Morph uses a surface that includes a texture, you can control how that texture is displayed on the Morph surfaces. The Texture Mapping definition (either Box or Planar) is shown in the Model Panel of Morph Selection Settings.   Box Mapping: this is the ...

Morph Texture Mapping and Alignment

Texture Mapping If your Morph uses a surface that includes a texture, you can control how that texture is displayed on the Morph surfaces. The Texture Mapping definition (either Box or Planar) is shown in the Model Panel of Morph Selection Settings.   Box Mapping: this is the ...

Morph Texture Mapping and Alignment

Texture Mapping If your Morph uses a surface that includes a texture, you can control how that texture is displayed on the Morph surfaces. The ...

Surface Texture Panel (Basic Engine)

(Options > Element Attributes > Surfaces) The controls in this panel will affect PhotoRenderings created by the Vectorial 3D Engine and 3D views generated by the Basic 3D engine.   Choosing and Editing a Texture On the Texture panel, you can link a Texture to any standard ...

Surface Texture Panel (Basic Engine)

(Options > Element Attributes > Surfaces) The controls in this panel will affect PhotoRenderings created by the Vectorial 3D Engine and 3D views generated by the Basic 3D engine.   Choosing and Editing a Texture On the Texture panel, you can link a Texture to any standard ...

Shader Effects (Cineware Surfaces)

This group of shaders is found in the Shader Effects sub-menu of the Surface channel’s Texture pop-up:   These shaders are listed below with a brief explanation of their parameters. Ambient Occlusion (Cineware Surface Channel) ChanLum, Subsurface Scattering, Backlight ...

Align 3D Texture

Use the commands at Document > Creative Imaging > Align 3D Texture to edit the origin and direction of construction element textures in 3D views. These commands are only available in the 3D Window on selected construction elements whose Surface attribute includes a Texture ...