GI in CineRender works in two parts:
•The Primary Method calculates the effect of Diffuse Depth 1, which is
–the light emitted by polygon lights
–or the light emitted by illuminated surfaces (via real light sources or the Physical Sky) without further reflection. The ...
This effect is available in the Detailed view of PhotoRendering Settings for the CineRender engine.
Ambient Occlusion (AO) determines the degree to which each visible surface point is exposed and darkens it accordingly. Ambient Occlusion (AO) offers, within certain limits, a fast alternative ...
To choose a shader for a particular channel in Surface Settings, enable the channel, then click the Texture chooser button and pick one.
These shaders are tiny applications, most of which offer their own specific settings for modification.
In general, shaders are designed for a ...
Use the Reflectance page to set a surface’s ability to reflect.
The Reflectance channel combines the Reflection and Specular channels of earlier versions. Reflectance can be stacked and organized in layers to create effects such as metallic car lacquer.
Use up to 16 ...