Color (CineRender Surface Channel)
If you want to see the color only and not the texture, set the Mix Strength value to 0%.
Note: The Blinn model is now located in the Reflectance channel’s Type menu as Specular-Blinn (Legacy).
Note: Depending on the value of the Glass/Mirror Optimization parameter (CineRender Detailed Settings > Global Illumination > Details), GI will ignore all surfaces whose transparency or reflection Brightness value exceeds this optimization value.