General Options (CineRender)
These settings are available in the Detailed view of PhotoRendering Settings for the CineRender engine.
Tip: Occasionally, transparent objects that lie behind other transparent objects are rendered black. If this should occur, increase the Ray Depth value (below).
Defines whether or not reflections should be calculated. If this option is deactivated, objects will only be rendered in their base color. This option can also be used in conjunction with the Limit Reflections to Floor/Sky option (below).
See Sub-Polygon Displacement in Surface Settings.
Limitation: Keep an eye on the object surface Normals. In some cases it can occur that the SSS doesn’t work correctly if the Normals are oriented incorrectly (e.g. if on a sphere they all face inward).