You can place any number of Cameras in the Floor Plan for generating perspective views in still image or animation (fly-through) format.
Perspective Cameras allow you to view and edit the entire project or a selected part of it in the 3D Window and to create renderings that represent a snapshot of the current state of the project. They are defined by a viewpoint, a target point and an opening angle.
On the Floor Plan, all Cameras are shown with their target points and paths, and the handles that can be used to manipulate them. Only one camera is active at a time, as indicated by the sun and view angle markers.
The Display Options of perspective Cameras can be set with a pop-up menu in the Path Options dialog box accessed from Camera Settings. You can hide the Cameras altogether, show the Cameras with or without the Path line and with or without the in-between frames.
When the 3D Window is active, you can modify Cameras with the Navigator and Navigator Preview palettes (click the desired Camera from the list in the Navigator, then modify it in the Navigator Preview). You can also modify the settings of placed cameras by changing the 3D view with the navigation commands, then using the 3D Navigation Extras commands to adjust the placed cameras to the new viewpoints.
When you have made your choices in the Camera Settings dialog box, you are ready to place Cameras on the Floor Plan.
Your first click on the Floor Plan defines the location of the Camera itself. Draw a rubber band line to set the view direction, and click again to define the target’s horizontal position. When the operation is completed, the sun icon appears with default settings.
To apply the camera-defined view defined to the 3D model, select the camera and activate the 3D Window. When you do this, the parameters of the perspective defined by the camera are copied into the 3D Projection Settings dialog box and the Navigator and Navigator Preview palettes.