Surface settings improvements allow you to create even more realistic surfaces, while rendering improvements reduce render times and enable highly realistic contact shadows.
The new Reflectance Channel (replacing Reflection and Specular) allows for multiple reflection layers, each with its own bump map and reflection model. You can use “masks” to control reflection parameters, such as blurriness, and the Distance Dim mode to fade them out. The Conductor Fresnel mode is optimized for metallic surfaces.
Use the new, faster Irradiance Cache to enjoy incredible contact shadows. The Irradiance Cache includes presets for specific types of Project lighting, both internal and external.
If needed, select separate GI settings – including separate Saturation and Intensity settings – for the two GI calculation methods (primary and secondary).
With the Show Samples option, you can disable display of shading points, if they are not needed during prepasses.
“Turbo Boost” your rendering times, with no quality loss, using the new Intel Embree raytracing engine for the Physical Renderer.