Morph Tool Settings

Morph Default Settings enable you to set parameters for Morphs to be created.
Morph Selection Settings vary depending on whether you have selected
Settings are shown for the last-selected face or edge, but when you change the options, they are applied to all selected faces and/or edges.
Exception: Texture Mapping (either Box or Planar) can only be modified for selected individual faces. For a Morph as a whole, the texture mapping is always “Box.”
Settings are shown for the last-selected face or edge, but when you change the options, they are applied to all selected faces and/or edges.
Note: The controls of this panel are available only in Default Morph Settings, or if you have selected one or more entire Morph elements (no sub-elements).
Bottom Offset to Home Story: Enter a value here for the Morph’s elevation from the Home Story.
Current: The Morph’s Home Story will be the Current Story.
Select Home Story: Choose a story to which to link the Morph. Click Select Story to bring up the full list of stories in the project, if they are not all shown in the list.
Bottom Elevation [to Reference level]: Set the height of the Morph’s lowest point as measured from the Reference level (by default, this Reference level is Project Zero). Click the pop-up arrow to change the Reference level, if needed.
Note: Reference levels are defined at Options > Project Preferences > Reference Levels.
Note: The Bottom Elevation shows the current elevation of the Morph’s lowest point. Thus, this value serves as a calculation tool only, not a link. If you change the position of a Reference level, the Morph will not change its position.
Building Material: Use the pop-up to choose a Building Material for the Morph.
Note: The controls of this panel are available only in Default Morph Settings, or if you have selected one or more entire Morph elements (no sub-elements).
Show on Stories: Choose an option to define which stories will display the Morph.
Home Story only: The Morph will be displayed and editable on its Home Story only.
All Stories: The outline of the entire Morph will be displayed (using its uncut and overhead line settings) on every story of the project, with overhead attributes.
All relevant stories: The Morph will be displayed and editable on each story it intersects.
Custom: Choose this option if you wish to show the Morph on any other combination of stories. The Show on Stories: Custom Settings dialog box appears, where you can set separate story display options for the roof’s outline and its fill.
Floor Plan Display: Choose an option to define the Morph’s display on the Floor Plan.
Projected: shows cut part of element’s 3D model, plus its uncut (downward) part.
Projected with Overhead: shows cut part of element’s 3D model (i.e, as cut at the level of the Floor Plan Cut Plane), plus the element’s overhead part (i.e. the part of the element that is above the Floor Plan Cut Plane.
Cut Only: displays only the cut part, as cut with the Floor Plan Cut Plane.
Outlines Only: the entire element’s outline is shown using its uncut attributes. The line type will vary depending on the Morph’s location with respect to the Floor Plan Cut Plane:
Overhead All: the entire element’s outline is shown using its overhead attributes.
Show Projection: This pop-up contains three options. (These are available only when the Floor Plan Display option is set to one of the “Projected” options.)
to Floor Plan Range: Choose to show the element on a range of stories (the current story, plus a given number of stories above and below it.)
to Absolute Display Limit: Set a fixed lower limit (by default, this is Project Zero), then show all parts of the element above this limit.
If you choose this option, then go to Floor Plan Cut Plane Settings to set the Absolute Display Limit for this element.
Entire Element: All visible parts of the element will be displayed.
Outline Contour Display: Adds an outline contour around the morph element in Floor Plan/Section/3DD even if edges are hidden or soft.
Overhead Lines will be displayed if the Floor Plan Display pop-up is set to “Projected with Overhead” or “Overhead All”.
Uncut Lines will be displayed if the Floor Plan Display pop-up is set to “Projected” or “Outlines Only.”
Cover Fills: Check this box to display a cover fill using the fill and pen settings chosen here.
Note: Only those Fills defined as Cover Fills in Options > Element Attributes > Fill Types are available here.
Use Fill from Surface: Check this box if you want your cover fill to resemble the element’s top surface (vectorial 3D hatch), either as defined in the Building Material or (if the override is on) its top surface override
Cover Fill Orientation: This control defines the orientation of the fill pattern. Select the control, then choose an orientation definition from the pop-up opened with the black arrow:
Link to Project Origin: The fill pattern will start at the Project Origin, and the part of the pattern that falls within the Fill’s boundary will be displayed. No fill handle appears.
Link to Fill Origin: If you choose this option, then the cover fill will show a fill handle when you place the roof on the Floor Plan. You can then manipulate the fill orientation by selecting and moving the fill handle. (Use the “Move Sub-Element” command from the pet palette.)
Note: Fill handles are only displayed if you have enabled View > On-Screen View Options > Fill Handles; and make sure that the 3D Projection checkbox (below) is turned off.
Distorted: This option will distort the cover fill, simulating the 3D view of a curved surface on the Floor Plan.
3D Projection: Check this box to display the Cover Fill as derived from its 3D Projection. (If you check this option, the “Cover Fill Orientation” options above are not available.)
Note: If you have selected one or more Morph sub-elements (faces and/or edges), then the only available controls are Face Surface, Texture Mapping and Edge Type.
Override Surfaces: Click the toggle button if you wish to override the surface assigned to all faces of this Morph (in its Building Material).
Note: The override surface, if it is a vectorial hatching, can also be applied as a cover fill for the Morph (by checking the “Use Fill from Surface” box in Floor Plan and Section panel of Morph Settings). Moreover, if the cover fill has a customized fill origin (via Link to Fill Origin option), the 3D Model will reflect that fill orientation too.
If you have customized any of the Morph’s surfaces (in the Custom Face Settings or Custom Edge Settings dialog boxes), a yellow “custom” icon appears alongside the surface/edge control in Morph Settings, indicating that one or more edge surfaces or types have been changed from the general setting.
Texture Mapping: This control (either Box or Planar) can only be modified for selected individual faces. (See Transforming Morphs: Custom Face Settings.) For a Morph as a whole, the texture mapping is always “Box” and cannot be edited.
Morph Shadows: Check one or both boxes to display shadows either cast by the Morph and/or received on the Morph (shadows cast by other elements). Effects are visible whenever shadows are used (e.g. Rendering, 3D window).
Note: The controls of this panel are available only in Default Morph Settings, or if you have selected one or more entire Morph elements (no sub-elements).