Morph Texture Mapping and Alignment

Box Mapping: this is the default, and the only option available if you have selected an entire Morph (see Box Mapping below).
Planar: This option can only be chosen if your selection includes one or more faces. The “Planar” definition means that you can vary the plane from which the texture is projected onto the selected face, as well as set an individual texture alignment and origin for the face.
2.
Use Document > Creative Imaging > Align 3D Texture > Set Origin.
2.
Use Document > Creative Imaging > Align 3D Texture > Set Direction.
Use Document > Creative Imaging > Align 3D Texture > Reset.
Click Reset Texture in Morph Selection Settings (Model Panel), or click the Reset button alongside Custom Texture in the Info Box.
2.
Choose Document > Creative Imaging > Align 3D Texture. (The Texture Mapping control in Morph Selection Settings automatically changes to “Planar.”)
3.
Choose one of the following commands: Set Origin/Set Direction.
2.
Choose Document > Creative Imaging > Align 3D Texture. (The Texture Mapping control in Morph Selection Settings automatically changes to “Planar.”)
3.
Choose one of the following commands: Set Origin/Set Direction.
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