Define Curtain Wall Input Plane in 3D Window

Default: Use the default input plane in the 3D window, which is the same input plane – Project Zero or the User Origin – you use when working with any other tool in the 3D window.
Intelligent: Use one of the following “intelligent” methods to define an input plane by a series of clicks:
Surface: Click any surface: the plane of the surface will be your input plane.
Edge plus point: Click any edge (Mercedes cursor) to define a line.
Point plus edge: This is just the reverse of the method above. Click a point, then an edge to define the input plane.
Three points: Click any three points to define the input plane.
Horizontal: Click on a point to place a horizontal input plane at that point.
Vertical: Click on a point to place a vertical input plane at that point.
Normal: Define a slanted input plane by defining a vector that is perpendicular (“normal”) to the desired plane.
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